GENERAL TIPS FOR SURVIVING THE ZOMBIE HORDES
Safety In Numbers
If zombie movies have taught us anything, it's that going it alone is a very, VERY bad idea. So make sure you've got at least one friend to bring along into your match, preferably two or three. The more eyes you've got, the better the chances of preventing or plugging those zombie breaches before they get out of hand.
Green Gunplay
Much of the tension in Zombies comes from having to manage your limited resources. All players start with a pistol and 500 points to spend, enough on either map to buy a rifle or a shotgun. Feel free to pick one up, but don't bother using it until round three or four. Rely on your trusty knife melee attack instead. First-round zombies go down with one knife swipe, second-round zombies with two, and so on. To maximize your points, put 6 pistol bullets into each zombie BEFORE knifing it into re-death.
Controlled Breaching
One of the scariest words you can hear over your headset when playing Zombies is "Breach!" The zombies have broken through one or more barriers and are now streaming into the relative safety of your play area. If you plan it right however, a breach can be a good thing. During the early rounds when your knife is still a valuable weapon, position yourself so you can cover one or more windows and let them come. Downed zombies will sometimes drop power-ups, but only if they've breached; what you're looking for in the early going is a x2 point boost.
Crawlers Are Your Friends
"Crawler" refers to a still-functioning zombie who has had his legs blown off by an explosive blast (not to be confused with the gas-spewing Nova zombies in "Black Ops" which do, in fact, crawl). Creating a crawler and keeping it alive at the end of a round is an invaluable strategy; they're slow, the slowest enemy in the game, and easily avoided. A round won't end until ALL zombies are put down, so make your adorable, little crawler and then run around re-upping your ammo, buying new weapons and opening doors without the hassle of a pursuing horde. Beware though: crawlers will simply expire on their own after awhile. If you suddenly hear the round-ending guitar riff, quickly regroup with your team and prepare for the next onslaught.
Roll The Dice On Random Boxes
Only a handful of firearms are available on the walls of your play area. As valuable as those locations are for offering the ability to buy more ammo, the most powerful weapons in the game -- including each map's unique gun -- are only available from the Random Box. Spend 950 points and the box will spit a random firearm out. You don't HAVE TO take it -- and probably shouldn't if it's a sniper rifle, pistol or the like -- but this is your only option for getting a hold of the zombie-ending alien Ray Gun or either map's unique Wonder Weapon.
Silent But Deadly
Nova zombies are the worst. They crawl on all fours, giving them a lower-profile. They're fast little buggers. Worst of all, they emit a cloud of toxic, vision-distorting gas when downed... UNLESS you take them out with a knife or a Ray Gun blast. Unless you've got the latter from a lucky Random Box roll, your best bet is to take them out from a distance.
Communicate
This one really ought to go without saying. The only way to survive in "Black Ops" Zombies is to function as a group. Resist the temptation to wander off. Work with your team. Shout out breaches. Take turns spending points to open doors. Cooperation is necessary for survival.

when you start off in any zombie map you always want to keep in mind a pattern off getting your zombie perks.particularly start off with the quick revive.Then onnce you turn on the power you go for the juggernaut then speed cola and so fourth.

hello also today i will be taking about the pentagon thief in five!The zombie scientist (or Pentagon Thief as he's more commonly known) appears at about round 5 of Black Ops Zombies on the Five map. He steals your weapon and is really hard to kill.
Who is the Zombie scientist?
The zombie scientist makes an appearance on the Zombie Five map usually around level 5. Coming in through the red teleporters and traveling like a red mist, the scientist will catch up with you and steal your weapons! This is particularly annoying if you have a great gun that you'd rather not loose – like the freeze gun or mini gun.
You can think of the scientist as a bit like the dogs on Kin der Toten – he appears at around the same level and no other zombies appear when he's around. However, unlike the dogs who just rack up on front of your gun sights the scientist is about a million times harder to kill!!
If you want to kill the zombie scientist, you'll need to be quick, work together if in multiplayer, and last but not least..have a dam good gun! As with other zombies he'll chase the closest player to him and follow them until he catches up. Once he does catch up, he'll steal the players weapon. If you want to kill him before he does that - make sure you keep a good distance whilst bouncing grenades off of walls and planting claymores (if you have some). If you're playing with friends, get them to unleash rounds into the scientist whilst he's chasing you down the corridors. Long corridors are going to help the most.
If the Zombie scientist is killed, you can pick up a really nice perk! The scientist leaves behind a sale token to get a weapon box sale. All weapons in the box can be bought for a measly $10 a time instead of the usual $950! This gives you a chance to repeatedly try the box until you get a great gun. Also, when the mad scientist is killed, all players get their guns back.
Whats the best gun for killing the Zombie scientist?
Well, like guns which are good for everything else..the ray gun and freeze gun are the best weapons. Make sure you aim for the head because that inflicts the most damage on all zombies. Claymores and grenades should compliment your tactics as they allow you to run whilst still making some head way.